Coeur de Ville en Lumière 2018 Montpellier
Coeur de Ville en Lumière 2018 Montpellier
November 2018
November 2018
Unreal Engine 4
Game Jam, 48 Hours
Game played on a facade, Agora Theater
Team:
-
1 Game Designer-Scripter
-
1 Scripter
-
1 Animator
-
1 3D Artist
-
2 FX Artists
​
My job(s):
-
System Design
-
Content Design
-
UE4 Main Scripter
Pitch: Space P.P.P is a cooperation space shooter in a limited time.
​
Restrictions:
-
2 players, cooperation
-
Easy gameplay & inputs
-
Game played on a facade
-
Players : kids, adults and seniors.
​
​
Unreal Engine 4
Game Jam, 48 Hours
Game played on a facade, Agora Theater
Team:
-
1 Game Designer-Scripter
-
1 Scripter
-
1 Animator
-
1 3D Artist
-
2 FX Artists
​
My job(s):
-
System Design
-
Content Design
-
UE4 Main Scripter
Pitch: Space P.P.P is a cooperation space shooter in a limited time.
​
Restrictions:
-
2 players, cooperation
-
Easy gameplay & inputs
-
Game played on a facade
-
Players : kids, adults and seniors.
​
​
Coeur de Ville en Lumière 2018 Montpellier
November 2018
Coeur de Ville en Lumière 2018 Montpellier
November 2018
Coeur de Ville en Lumière 2018 Montpellier
Coeur de Ville en Lumière 2018 Montpellier
Coeur de Ville en Lumière 2018 Montpellier
November 2018
Coeur de Ville en Lumière 2018 Montpellier
November 2018
Game Design Challenge: Safety First!
September 2018
Game Design Challenge: Safety First!
September 2018
Game Design Challenge: Safety First!
September 2018
Game Design Challenge: Safety First!
September 2018
Game Design Challenge: Safety First!
Game Design Challenge: Safety First!
Unreal Engine 4
Game Jam, 48 Hours
Game played on a facade, Agora Theater
Team:
-
1 Game Designer-Scripter
-
1 Scripter
-
1 Animator
-
1 3D Artist
-
2 FX Artists
​
My job(s):
-
System Design
-
Content Design
-
UE4 Main Scripter
Pitch: Space P.P.P is a cooperation space shooter in a limited time.
​
Restrictions:
-
2 players, cooperation
-
Easy gameplay & inputs
-
Game played on a facade
-
Players : kids, adults and seniors.
​
​
Unreal Engine 4
Game Jam, 48 Hours
Game played on a facade, Agora Theater
Team:
-
1 Game Designer-Scripter
-
1 Scripter
-
1 Animator
-
1 3D Artist
-
2 FX Artists
​
My job(s):
-
System Design
-
Content Design
-
UE4 Main Scripter
Pitch: Space P.P.P is a cooperation space shooter in a limited time.
​
Restrictions:
-
2 players, cooperation
-
Easy gameplay & inputs
-
Game played on a facade
-
Players : kids, adults and seniors.
​
​
November 2018
Unreal Engine 4
Game Jam, 48 Hours
Game played on a facade, Agora Theater
Team:
-
1 Game Designer-Scripter
-
1 Scripter
-
1 Animator
-
1 3D Artist
-
2 FX Artists
​
My job(s):
-
System Design
-
Content Design
-
UE4 Main Scripter
Pitch: Space P.P.P is a cooperation space shooter in a limited time.
​
Restrictions:
-
2 players, cooperation
-
Easy gameplay & inputs
-
Game played on a facade
-
Players : kids, adults and seniors.
​
​
November 2018
Unreal Engine 4
Game Jam, 48 Hours
Game played on a facade, Agora Theater
Team:
-
1 Game Designer-Scripter
-
1 Scripter
-
1 Animator
-
1 3D Artist
-
2 FX Artists
​
My job(s):
-
System Design
-
Content Design
-
UE4 Main Scripter
Pitch: Space P.P.P is a cooperation space shooter in a limited time.
​
Restrictions:
-
2 players, cooperation
-
Easy gameplay & inputs
-
Game played on a facade
-
Players : kids, adults and seniors.
​
​
Unreal Engine 4
Game Jam, 48 Hours
Game played on a facade, Agora Theater
Team:
-
1 Game Designer-Scripter
-
1 Scripter
-
1 Animator
-
1 3D Artist
-
2 FX Artists
​
My job(s):
-
System Design
-
Content Design
-
UE4 Main Scripter
Pitch: Space P.P.P is a cooperation space shooter in a limited time.
​
Restrictions:
-
2 players, cooperation
-
Easy gameplay & inputs
-
Game played on a facade
-
Players : kids, adults and seniors.
​
​
Unreal Engine 4
Game Jam, 48 Hours
Game played on a facade, Agora Theater
Team:
-
1 Game Designer-Scripter
-
1 Scripter
-
1 Animator
-
1 3D Artist
-
2 FX Artists
​
My job(s):
-
System Design
-
Content Design
-
UE4 Main Scripter
Pitch: Space P.P.P is a cooperation space shooter in a limited time.
​
Restrictions:
-
2 players, cooperation
-
Easy gameplay & inputs
-
Game played on a facade
-
Players : kids, adults and seniors.
​
​
September 2018
September 2018
Game Designer/Level Designer Junior
Runes Studio, Normandie, France
Who I am ?
HUE Lorène
"Celui qui n'a pas d'objectifs ne risque pas de les atteindre."
Share the amazing things customers are saying about your business. Double click, or click Edit Text to make it yours.
I am currently in the job market, available for a job as a Game Designer or Level Designer.
I was a student at ARTFX school in video game section, specialization Game Design.
​
I am passionate about creating game mechanics. If I had to choose four adjectives to describe myself, here are the ones:
​​
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Rigorous,
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Trustworthy
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Team spirit
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Involved
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It is thanks to my three years of studies within ArtFX that I acquired my first weapons in Game Design. In autonomy, I developed my skills on personal projects, such as games jams, challenges, or other projects.
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I am a player of Magic The Gathering, i also like playing on RPG Forums and pen and paper. I watch a lot of series (medieval, science-fiction and asian series). I play Overwatch, and RTS games like Northgard, Red Alert, Age of Empire. I love The Witcher 3 and Pathfinder Kingmaker. And i play with friends at the laser game.
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DUT MMI - 2014 à 2016
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Institut Universitaire de Technologie (IUT), Métiers du Multimédias et de l'Internet, Arles, France. Diplôme pluridisciplinaire : graphisme, réseaux, HTML/CSS, PHP, Javascript, communication, création d'entreprise, droit, sons, réalisation vidéo etc... Avec un projet de fin d'études en équipe.
ArtFX - 2016 à 2019 - Master Game Design
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Ecole de Jeux Vidéo et de VFX basée sur Montpellier, en France. Cursus Master Game Design, à l'époque en 3 ans, comprenant :
1 année de tronc commun, 1 année de spécialisation en game design et 1 année de projet de fin d'études en équipe.
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2018 à 2019 : Projet de fin d'études
2 Game Designers, 3 Game Artists, 1 Producer, 1 Sound Designer...
Stage Association ECDC - Janvier à Février 2020 (5 semaines)
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Stage de 5 semaines au sein de l'association de jeux ECDC de Montpellier, pour la création du jeu de cartes nommé Ze MetaStudio avec une équipe d'étudiants amateurs, encadré par l'équipe de l'association.
Aardwolf Interactive - Juin 2020 à November 2020 (6 mois)
CDD de Level Builder
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Créé en 2019, Aardwolf Interactive était un studio de développent de Jeux vidéo indépendant basé à Amiens. Ils étaient spécialisés dans le jeu d'action aventure PC riche en dialogues et combats.
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Durant 6 mois, j'ai participé à la conception du jeu d'action-investigation You Xia sur Unreal Engine 4, au sein d'une petite équipe de développement.
Institut Artline - 2021 à 2023
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Mastère Game Director à distance de 2 ans au sein de l'école Institut Artline. https://institutartline.com/
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2022 à 2023 : Projet de fin d'études
4 Game Designers, 2 Game Artists, 1 Concept Artist
Baccalauréat filière ES - 2014
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Baccalauréat, Economique et Social,
option économie Approfondie.
Runes Studio (Caen) - Janvier 2023 à Juillet 2023 (6 mois)
Stage de Game Design
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Runes Studio un studio de développent de Jeux vidéo indépendant basé à Caen.
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Durant 6 mois, j'ai participé à l'amélioration du Game Design sur le jeu Goblin Gladiators sur Unreal Engine 4, au sein d'une équipe de développement.
Runes Studio (Caen) - Juillet 2023
CDI Level Design
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