Coeur de Ville en Lumière 2018 Montpellier
Coeur de Ville en Lumière 2018 Montpellier
November 2018
November 2018
Unreal Engine 4
Game Jam, 48 Hours
Game played on a facade, Agora Theater
Team:
-
1 Game Designer-Scripter
-
1 Scripter
-
1 Animator
-
1 3D Artist
-
2 FX Artists
​
My job(s):
-
System Design
-
Content Design
-
UE4 Main Scripter
Pitch: Space P.P.P is a cooperation space shooter in a limited time.
​
Restrictions:
-
2 players, cooperation
-
Easy gameplay & inputs
-
Game played on a facade
-
Players : kids, adults and seniors.
​
​
Unreal Engine 4
Game Jam, 48 Hours
Game played on a facade, Agora Theater
Team:
-
1 Game Designer-Scripter
-
1 Scripter
-
1 Animator
-
1 3D Artist
-
2 FX Artists
​
My job(s):
-
System Design
-
Content Design
-
UE4 Main Scripter
Pitch: Space P.P.P is a cooperation space shooter in a limited time.
​
Restrictions:
-
2 players, cooperation
-
Easy gameplay & inputs
-
Game played on a facade
-
Players : kids, adults and seniors.
​
​
Coeur de Ville en Lumière 2018 Montpellier
November 2018
Coeur de Ville en Lumière 2018 Montpellier
November 2018
Coeur de Ville en Lumière 2018 Montpellier
Coeur de Ville en Lumière 2018 Montpellier
Coeur de Ville en Lumière 2018 Montpellier
November 2018
Coeur de Ville en Lumière 2018 Montpellier
November 2018
Game Design Challenge: Safety First!
September 2018
Game Design Challenge: Safety First!
September 2018
Game Design Challenge: Safety First!
September 2018
Game Design Challenge: Safety First!
September 2018
Game Design Challenge: Safety First!
Game Design Challenge: Safety First!
Unreal Engine 4
Game Jam, 48 Hours
Game played on a facade, Agora Theater
Team:
-
1 Game Designer-Scripter
-
1 Scripter
-
1 Animator
-
1 3D Artist
-
2 FX Artists
​
My job(s):
-
System Design
-
Content Design
-
UE4 Main Scripter
Pitch: Space P.P.P is a cooperation space shooter in a limited time.
​
Restrictions:
-
2 players, cooperation
-
Easy gameplay & inputs
-
Game played on a facade
-
Players : kids, adults and seniors.
​
​
Unreal Engine 4
Game Jam, 48 Hours
Game played on a facade, Agora Theater
Team:
-
1 Game Designer-Scripter
-
1 Scripter
-
1 Animator
-
1 3D Artist
-
2 FX Artists
​
My job(s):
-
System Design
-
Content Design
-
UE4 Main Scripter
Pitch: Space P.P.P is a cooperation space shooter in a limited time.
​
Restrictions:
-
2 players, cooperation
-
Easy gameplay & inputs
-
Game played on a facade
-
Players : kids, adults and seniors.
​
​
November 2018
Unreal Engine 4
Game Jam, 48 Hours
Game played on a facade, Agora Theater
Team:
-
1 Game Designer-Scripter
-
1 Scripter
-
1 Animator
-
1 3D Artist
-
2 FX Artists
​
My job(s):
-
System Design
-
Content Design
-
UE4 Main Scripter
Pitch: Space P.P.P is a cooperation space shooter in a limited time.
​
Restrictions:
-
2 players, cooperation
-
Easy gameplay & inputs
-
Game played on a facade
-
Players : kids, adults and seniors.
​
​
November 2018
Unreal Engine 4
Game Jam, 48 Hours
Game played on a facade, Agora Theater
Team:
-
1 Game Designer-Scripter
-
1 Scripter
-
1 Animator
-
1 3D Artist
-
2 FX Artists
​
My job(s):
-
System Design
-
Content Design
-
UE4 Main Scripter
Pitch: Space P.P.P is a cooperation space shooter in a limited time.
​
Restrictions:
-
2 players, cooperation
-
Easy gameplay & inputs
-
Game played on a facade
-
Players : kids, adults and seniors.
​
​
Unreal Engine 4
Game Jam, 48 Hours
Game played on a facade, Agora Theater
Team:
-
1 Game Designer-Scripter
-
1 Scripter
-
1 Animator
-
1 3D Artist
-
2 FX Artists
​
My job(s):
-
System Design
-
Content Design
-
UE4 Main Scripter
Pitch: Space P.P.P is a cooperation space shooter in a limited time.
​
Restrictions:
-
2 players, cooperation
-
Easy gameplay & inputs
-
Game played on a facade
-
Players : kids, adults and seniors.
​
​
Unreal Engine 4
Game Jam, 48 Hours
Game played on a facade, Agora Theater
Team:
-
1 Game Designer-Scripter
-
1 Scripter
-
1 Animator
-
1 3D Artist
-
2 FX Artists
​
My job(s):
-
System Design
-
Content Design
-
UE4 Main Scripter
Pitch: Space P.P.P is a cooperation space shooter in a limited time.
​
Restrictions:
-
2 players, cooperation
-
Easy gameplay & inputs
-
Game played on a facade
-
Players : kids, adults and seniors.
​
​
September 2018
September 2018
Game Designer/Level Designer Junior
Runes Studio, Normandie, France
Dans le cadre un cours de Direction Artistique et de découverte du métier de Directeur Créatif, j'ai dû imaginer la direction artistique d'un jeu, concevoir son gameplay et le scripter dans RPG Maker 2003.
​
N'ayant jamais ouvert ce moteur de jeu avant ce workshop, j'ai découvert son utilisation en même temps de l'apprentissage des cours, et la réalisation des premières étapes de conceptualisation du projet.
​
N'ayan aucun artiste/graphiste pour réaliser des assets 2D et des animations, j'ai pioché dans les packs disponibles sur le site Oniromancie (www.rpg-maker.fr). Par obligation du gameplay, j'ai pris la décision utiliser en grande partie les assets des packs de démarrage du logiciel, ainsi qu'une poignée d'assets provenant de différents packs assemblés en Chipset sur Photoshop.
​
​
Mes tâches :
​
-
Direction Créative,
-
Scripting sur RPG Maker 2003,
-
Game Design,
-
Level Design,
-
Level Building
-
Documents (Concept, Vision Artistique,
Game Design, Communiqué de Presse,
Trailer Gslides).
Contraintes :
​
-
5 à 6 semaines de production maximum (2 semaines à plein temps).
-
Projet solo, sans équipe.
-
Apprentissage de RPG Maker 2003 en même temps.
-
Cours en parallèle du workshop.
-
Limitation des visuels disponibles.
-
Contraintes techniques du logiciel.
Données :
-
140 heures sur RPG Maker.
-
Assets du pack de base du logiciel, sauf une poignée d'assets.
​
​
​